
[BUG] Eldritch Mind research unlocks wrong spell
Closed this issue ยท 7 comments
Not sure if it's a server specific thing, but I've confirmed with other players that it doesn't seem to work.
Not sure if it's a server specific thing, but I've confirmed with other players that it doesn't seem to work.
Yeah thanks, that was stupid ctrl+c ctrl+v issue. Seems that my API need to be reworked to avoid similar errors in the future...
ELDRITCHMIND = new PGResearchItem("ELDRITCHMIND", CATEGORY_AM2PG,)
researchToSkill.put(ELDRITCHMIND.key, PGSpells.eldritchMind);
INSIGHT = new PGResearchItem("INSIGHT", CATEGORY_AM2PG,)
researchToSkill.put(/*wrong key*/ELDRITCHMIND.key, PGSpells.insight);
Will be fixed in next release.
yeah that sort of thing happens. please just make sure that whatever you write can work retroactively if that makes sense.
Also one thing I'd greatly appreciate is a proper config for the mod, but that's an entirely sense
please just make sure that whatever you write can work retroactively if that makes sense.
I usually test my mod, but since there are no testers other than me, I usually overlook things.
So probably everything works fine... or not... I never know for sure.
Also one thing I'd greatly appreciate is a proper config for the mod, but that's an entirely sense
Config what?
There is [minecraft_root]\config\am2pg.cfg
for AM2PG content and also [minecraft_root]\config\AM2\SkillConf.cfg
for any AM2 spell parts.
If you need to add something else to the list of configurable things - tell me, don't be silent, I'm not a psychic.
I specifically meant that am2pg spell parts don't show up in skillconf. sorry I should have been more specific
also if you need testing I've got time
I specifically meant that am2 spell parts don't show up in skillconf.
B:VoidDamage=false
works like everything else, but since you need to guess spellnames, I'll add them by-deafult with true flag for simplicity.
Now you can test how it is going if you wish
https://github.com/AirBurn0/am2playground/releases/tag/v0.12.1-beta1