AmbientSounds 6

AmbientSounds 6

54M Downloads

sound changes upon nearing houses

pkaifes opened this issue ยท 7 comments

commented

Hello! Firstly, I love this mod. But is there a way to have the sounds played based on biome, rather than what blocks I'm near? I built my house in a meadow, very few trees around, and my house is made from spruce. but upon nearing/ entering my house, suddenly the taiga and cold forest ambiance starts going and it's somewhat obnoxious, like I've suddenly entered a jungle. I've turned the volume down for now, but then it feels weird to actually enter a taiga, and the ambiance isn't there. Any recommendations? Thank you.

commented

Can you type in the command /ambient-debug ingame and send a few screenshots while the debug is active around your house. I need to more information to see what could cause this issue.

commented

yeah, thank you for looking into this
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commented

Because you have leaves and logs there AmbientSounds thinks there are trees. I think the best way to solve is to check whether leaves are placed or naturally generated. Will try to fix it the next days.

commented

Fixed in the newest version, hope that makes it better. Let me know what you think here. I will still close this issue for now.

commented

Cool, can't wait to try it! Do you know when the update will be available on CurseForge for Fabric? or is there a process you have for exporting the code repo to a jar that I could do manually?

commented

It finally has been approved after one day. You can download it now.

commented

Thank you very much for your help, and yes, the leaves and logs were placed manually.