sound changes upon nearing houses
pkaifes opened this issue ยท 7 comments
Hello! Firstly, I love this mod. But is there a way to have the sounds played based on biome, rather than what blocks I'm near? I built my house in a meadow, very few trees around, and my house is made from spruce. but upon nearing/ entering my house, suddenly the taiga and cold forest ambiance starts going and it's somewhat obnoxious, like I've suddenly entered a jungle. I've turned the volume down for now, but then it feels weird to actually enter a taiga, and the ambiance isn't there. Any recommendations? Thank you.
Can you type in the command /ambient-debug ingame and send a few screenshots while the debug is active around your house. I need to more information to see what could cause this issue.
Because you have leaves and logs there AmbientSounds thinks there are trees. I think the best way to solve is to check whether leaves are placed or naturally generated. Will try to fix it the next days.
Fixed in the newest version, hope that makes it better. Let me know what you think here. I will still close this issue for now.
Cool, can't wait to try it! Do you know when the update will be available on CurseForge for Fabric? or is there a process you have for exporting the code repo to a jar that I could do manually?