AmbientSounds 6

AmbientSounds 6

68M Downloads

Deep cave audio starting volume jump

hazzuk opened this issue · 1 comments

commented

Summary
Some cave sounds start briefly with a very high volume before returning to normal.

Running Environment

  • Minecraft Version: 1.21.1
  • AmbientSounds Version: 6.2.0
  • NeoForge Version: 21.1.208

Tested by creating a brand new NeoForge instance, kept all game defaults, with only AmbientSounds (and CreativeCore) installed.

Detail
Having AmbientSounds installed I kept noticing strange audio hitches when underground in deep caves. Investigating, this seems to happen when specific sounds begin to play:

cave.cave-deep2

(0:06)

2-56.webm

(0:21)

3-50.webm

cave.cave-deep1

(0:07)

1-09.webm

Additional Data

After recording these, I used the mod Extreme sound muffler to selectively mute those two sounds. I then watched the debug output while listening for any more sounds that might be causing a similar issue. I believe the following sounds have the same problem:

  • Cave.cave-water2
  • Cave.cave1
  • Cave.cave2
commented

This bug existed in the past but got fixed. Due to the recent changes it reappeared. This can happen with any sound. It is fixed in the newest version. Thanks for your detailed issue report!