[SUGGESTION] Use of Scepter
Creater2036 opened this issue ยท 1 comments
Hello! I've been playing this mod with my friends and I have to say that I have been loving it. Here are some suggestions I have though to hopefully help out.
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Add a way to switch between spells with a button rather than having to shift and scroll since it's a lot harder to do in the midst of a fight and would ease the process significantly
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Make it so that we can reorder our spells as well just to simplify the scrolling process
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Add a function such that spells like "Mass Weakness" affect people instead of just mobs
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Add a function such that spells like "Mass Revivify" can only affect you rather than all nearby allies
Thank you so much for this mod and have a great day!
Hi, thank you for your suggestions!
My comments:
_Add a way to switch between spells with a button rather than having to shift and scroll since it's a lot harder to do in the midst of a fight and would ease the process significantly_
This I can implement. My thought is 'y' and 'u' for defaults (which could ofc be changed).
_Make it so that we can reorder our spells as well just to simplify the scrolling process_
I have a major content update that will add a scepter workbench that will enable this (as well as much more!)
_Add a function such that spells like "Mass Weakness" affect people instead of just mobs_
This is already possible, the spell simply has to be pvp enabled. You can find that in config > amethyst_imbuement > augments > MassExhaustAugment_v2.json
_Add a function such that spells like "Mass Revivify" can only affect you rather than all nearby allies_
The major update I mentioned will enable this functionality, in a manner of speaking.