[Bug] Skull Sentinel and Spectral Army need assets/spells updated for becoming non-Ancient spells
KnightCa opened this issue ยท 1 comments
Is there an existing issue for this?
- I have searched the existing issues
Observed behaviour
Two normal spells (Skull Sentinel, Spectral Army) currently cannot be found by either Treasure, Trade, or Loot (set in the assets/spells configs).
In addition, Spectral Army cannot be cast by NPC Wizards.
This appears to have been missed when converting them from Ancient spells.
Can we get the assets/spells config for Skull Sentinel changed to: True for Treasure, Trade, Loot
Can we get the assets/spells config for Spectral Army changed to: True for Treasure, Trade, Loot, Wizards
Expected behavior
I expected all normal Spells to be found in Treasure, Trade, Loot, and possibly Wizards in the assets/sells configs.
Steps to reproduce
- Open up Ancient Spellcraft json and look at asset/spells for the spells mentioned.
- Compare them to the spell books found in Minecraft for the spells mentioned.
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.10
Forge version
1.12.2-forge-14.23.5.2860
Other mods
Electroblob Wizardry 4.3.11
This issue is potentially a duplicate of one of the following issues:
- [#165] [Bug] Ancient spells can be found from Treasure/Trade/Loot (59.21% match)