[Bug] Summon Quicksand issues with items, dispensers, and random areas of effect
KnightCa opened this issue ยท 0 comments
Is there an existing issue for this?
- I have searched the existing issues
Observed behaviour
Summon Quicksand has a few issues:
- Dropped items are destroyed after a short time in the Quicksand area
- If a Scroll of Summon Quicksand is placed in a Dispenser and then triggered to fire, the server crashes (Crashlog included). On rejoining the game, you see Quicksand blocks as if it had fired.
- When casting Summon Quicksand from a Wand, the area affected is random (sometimes a straight line, sometimes adjacent blocks).
Expected behaviour
I expected the following:
- Dropped items or blocks to be unaffected (they cannot suffocate). This should duplicate what happens when a item is dropped into quicksand normally. When the spell wears off, the item should appear on top of the quicksand.
- Scrolls of Summon Quicksand should be able to fire from dispensers without crashing the server
- The area of effect should be consistent (the targeted square and the four blocks with sides adjacent to it, total of 5 blocks)
Steps to reproduce
Issue 1:
- Join a Server
- Use Summon Quicksand from a Wand
- Drop a Iron Sword into the Quicksand
- Sword disappears after tumbling a few times
Issue 2:
- Place a Scroll of Summon Quicksand into a dispenser
- Trigger the dispenser (by tripwire, lever, etc)
- Server crashes
Issue 3:
- Cast Summon Quicksand from a Wand on a block in front of you and observe the area of effect
- Wait for it to wear off and recast it on the same place
- Note how the area of effect is different
Crashlog
https://gist.github.com/KnightCa/b7eb3f3c8746677020a671833abf4e3e
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.5.10
Forge version
1.12.2-forge-14.23.5.2860
Other mods
No response