[Bug] Battlemage Camps are often set too low in the ground and have their entrances blocked
KnightCa opened this issue ยท 7 comments
Is there an existing issue for this?
- I have searched the existing issues
Observed behaviour
Battlemage Camps are often set 1 block too low in the ground, which means the Battlemage inside cannot get out to fight unless the entry is cleared of the block in the way. This makes them too easy to defeat since they are stuck inside until the player releases them.
Expected behaviour
I expected a Battlemage in a Camp to be able to exit freely on their own, when they detect players nearby.
Steps to reproduce
- Join a Server
- Find a Battlemage Camp
- Notice how the occupant cannot exit the Camp without help.
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Issue present on both sides
Mod version
1.6.3
Forge version
1.12.2-forge-14.23.5.2860
Other mods
No response
There are structure generation problems with all AS structures I've noticed, I think I mentioned them in the Discord too, just wanted to put that in the thread
There are structure generation problems with all AS structures I've noticed, I think I mentioned them in the Discord too, just wanted to put that in the thread
There are other tickets for the other structures.
This can likely be fixed by giving a extra 1-2 lines of air in front of the Camp, so that the occupant has room to exit.