[Bug] Skeleton Mages deal 0 damage after spell property changes
0BLIQU3 opened this issue ยท 1 comments
Is there an existing issue for this?
- I have searched the existing issues
Observed behaviour
Skeleton Mages' Apprentice spells do not deal damage to mobs (players not tested). Tested mobs: pigs and zombies
Earth/Ice/Healing/Fire/Lightning/Sorcery spells dealt 0 damage (these were the spells subject to changes via spell properties)
Iceball did not deal damage but did apply Frostbite
Fireball did not deal damage but did ignite the mob
Necromancy worked as intended (its spell was not changed via spell properties)
Expected behaviour
Upon their Apprentice projectile hitting their target, damage should be dealt to the victim.
Steps to reproduce
- Edit spell properties of apprentice spells used by Skeleton Mages
- Create a world
- Cast either Raise Skeleton Mage or Unholy Alliance
- Observe spells failing to deal damage (yet successfully applying secondary effects)
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Singleplayer
Mod version
1.4.2
Forge version
1.12.2-14.23.5.2860
Other mods
Latest versions of both Electroblob's Wizardry and Ancient Spellcraft