Dont count friendly NPC's in structures as entities that must be killed to take the Protection Flag
SyndicMohawky opened this issue ยท 2 comments
Some hostile structures have dungeon cell blocks that contain friendly npc's (captured and held in cells) that if freed will help the player attack the hostiles.
But - the Protection code then sees these friendlies as something that must also be killed in order to claim the structure.
This poses a problem for users as if the player kills them he sets himself at war with the friendly tribes and nations (there is one structure that has a Sealsker, Nogg, Guardian, Wizardly captive - so that would mean the player would be at war with four friendly ToN's.
But if the player does not kill them he cant claim the loot from the structure.
should be fixed in 90d4006
Could you verify with the dev build?