[1.12.2] Config file suggestion and corrections - AncientWarefareAutomation.cfg
PhoenixRiver opened this issue ยท 1 comments
Version: ancientwarfare-1.12.2-2.4.37
A suggestion for Biomes O' Plenty compatability - in the config files (AncientWarfareAutomation.cfg) there is a section for farmable blocks... to work with some Biomes O' Plenty this should be changed to:
# List of farmable blocks
# List of blocks pairs - untilled and tilled version - that the crop farm should use for farming. Use the format:
# modid:farmableBlock|modid.tilledFarmableBlock
S:crop_farm_blocks <
minecraft:grass|minecraft:farmland
minecraft:dirt|minecraft:farmland
GardenCore:garden_soil|GardenCore:garden_farmland
biomesoplenty:grass_origin|minecraft:farmland
biomesoplenty:grass_daisy|minecraft:farmland
biomesoplenty:grass_loamy|biomesoplenty:farmland_moist_loamy
biomesoplenty:dirt_loamy|biomesoplenty:farmland_moist_loamy
biomesoplenty:grass_sandy|biomesoplenty:farmland_moist_sandy
biomesoplenty:dirt_sandy|biomesoplenty:farmland_moist_sandy
biomesoplenty:grass_silty|biomesoplenty:farmland_moist_silty
biomesoplenty:dirt_silty|biomesoplenty:farmland_moist_silty
>
The following twelve sections are missing "/n/t# " before the word "Higher" or "Lower" in each case:
# Factor applied to energy output from hand-cranked generator.
# Default = 1.0
# Lower values reduce output, higher values increase output.
# Zero or negative values will result in no energy output
D:hand_cranked_generator_output_factor=1.0
and:
# Factor applied to base drain algorithm to determine energy loss for high-quality torque tiles.
# Default = 0.99999
# Higher values result in more energy drain. Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:high_quality_tile_energy_drain=0.99999
# How much energy may be output per tick by high-quality torque tiles.
# Default = 1024.0
# Higher values result in more thoroughput of energy network. Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:high_quality_tile_energy_transfer=1024.0
and:
# Factor applied to base drain algorithm to determine energy loss for low-quality torque tiles.
# Default = 0.9999
# Higher values result in more energy drain. Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:low_quality_tile_energy_drain=0.9999
# How much energy may be output per tick by low-quality torque tiles.
# Default = 32.0
# Higher values result in more thoroughput of energy network. Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:low_quality_tile_energy_transfer=32.0
# Ticks per block to be traveled for teleporting items.
# Default= 20
# Higher values increase travel time for items. Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_block=20
# Ticks for dimensional travel for teleporting items.
# Default= 1200
# Higher values increase travel time for items. Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_dimension=1200
and:
# Factor applied to base drain algorithm to determine energy loss for medium-quality torque tiles.
# Default = 0.99995
# Higher values result in more energy drain. Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:med_quality_tile_energy_drain=0.99995
# How much energy may be output per tick by medium-quality torque tiles.
# Default = 192.0
# Higher values result in more thoroughput of energy network. Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:med_quality_tile_energy_transfer=192.0
# Factor applied to energy output from stirling generator.
# Default = 1.0
# Lower values reduce output, higher values increase output.
# Zero or negative values will result in no energy output
D:stirling_generator_output_factor=1.0
# Factor applied to energy output from waterwheel generator.
# Default = 1.0
# Lower values reduce output, higher values increase output.
# Zero or negative values will result in no energy output
D:waterwheel_generator_output_factor=1.0
# Factor applied to energy output from windmill based on size.
# Default = 1.0
# Lower values reduce output, higher values increase output.
# Zero or negative values will result in no energy output
D:windmill_per_size_output_factor=1.0