Ancient Warfare 2

Ancient Warfare 2

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[1.12.2] Config file suggestion and corrections - AncientWarefareAutomation.cfg

PhoenixRiver opened this issue ยท 1 comments

commented

Version: ancientwarfare-1.12.2-2.4.37

A suggestion for Biomes O' Plenty compatability - in the config files (AncientWarfareAutomation.cfg) there is a section for farmable blocks... to work with some Biomes O' Plenty this should be changed to:

    # List of farmable blocks
    # List of blocks pairs - untilled and tilled version - that the crop farm should use for farming. Use the format:
    # modid:farmableBlock|modid.tilledFarmableBlock
    S:crop_farm_blocks <
        minecraft:grass|minecraft:farmland
        minecraft:dirt|minecraft:farmland
        GardenCore:garden_soil|GardenCore:garden_farmland
        biomesoplenty:grass_origin|minecraft:farmland
        biomesoplenty:grass_daisy|minecraft:farmland
        biomesoplenty:grass_loamy|biomesoplenty:farmland_moist_loamy
        biomesoplenty:dirt_loamy|biomesoplenty:farmland_moist_loamy
        biomesoplenty:grass_sandy|biomesoplenty:farmland_moist_sandy
        biomesoplenty:dirt_sandy|biomesoplenty:farmland_moist_sandy
        biomesoplenty:grass_silty|biomesoplenty:farmland_moist_silty
        biomesoplenty:dirt_silty|biomesoplenty:farmland_moist_silty
     >

The following twelve sections are missing "/n/t# " before the word "Higher" or "Lower" in each case:

    # Factor applied to energy output from hand-cranked generator.
    # Default = 1.0
    # Lower values reduce output, higher values increase output.
    # Zero or negative values will result in no energy output
    D:hand_cranked_generator_output_factor=1.0

and:

    # Factor applied to base drain algorithm to determine energy loss for high-quality torque tiles.
    # Default = 0.99999
    # Higher values result in more energy drain. Lower values result in less.
    # Negative values will result in a feedback loop of free/infinite power.
    D:high_quality_tile_energy_drain=0.99999

    # How much energy may be output per tick by high-quality torque tiles.
    # Default = 1024.0
    # Higher values result in more thoroughput of energy network. Lower values result in less.
    # Negative values will cause energy transfer to cease functioning.
    D:high_quality_tile_energy_transfer=1024.0

and:

    # Factor applied to base drain algorithm to determine energy loss for low-quality torque tiles.
    # Default = 0.9999
    # Higher values result in more energy drain. Lower values result in less.
    # Negative values will result in a feedback loop of free/infinite power.
    D:low_quality_tile_energy_drain=0.9999

    # How much energy may be output per tick by low-quality torque tiles.
    # Default = 32.0
    # Higher values result in more thoroughput of energy network. Lower values result in less.
    # Negative values will cause energy transfer to cease functioning.
    D:low_quality_tile_energy_transfer=32.0

    # Ticks per block to be traveled for teleporting items.
    # Default= 20
    # Higher values increase travel time for items. Lower values reduce travel time.
    # Zero or negative values result in instant transfer.
    I:mailbox_travel_time_per_block=20

    # Ticks for dimensional travel for teleporting items.
    # Default= 1200
    # Higher values increase travel time for items. Lower values reduce travel time.
    # Zero or negative values result in instant transfer.
    I:mailbox_travel_time_per_dimension=1200

and:

    # Factor applied to base drain algorithm to determine energy loss for medium-quality torque tiles.
    # Default = 0.99995
    # Higher values result in more energy drain. Lower values result in less.
    # Negative values will result in a feedback loop of free/infinite power.
    D:med_quality_tile_energy_drain=0.99995

    # How much energy may be output per tick by medium-quality torque tiles.
    # Default = 192.0
    # Higher values result in more thoroughput of energy network. Lower values result in less.
    # Negative values will cause energy transfer to cease functioning.
    D:med_quality_tile_energy_transfer=192.0

    # Factor applied to energy output from stirling generator.
    # Default = 1.0
    # Lower values reduce output, higher values increase output.
    # Zero or negative values will result in no energy output
    D:stirling_generator_output_factor=1.0

    # Factor applied to energy output from waterwheel generator.
    # Default = 1.0
    # Lower values reduce output, higher values increase output.
    # Zero or negative values will result in no energy output
    D:waterwheel_generator_output_factor=1.0

    # Factor applied to energy output from windmill based on size.
    # Default = 1.0
    # Lower values reduce output, higher values increase output.
    # Zero or negative values will result in no energy output
    D:windmill_per_size_output_factor=1.0
commented

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