[Epic] NPC Weaponry
P3pp3rF1y opened this issue ยท 4 comments
Compatibility with other mods
- Spartan weaponry
- Tinker's weapons
- Reforged?
Mod to Vanilla mapping for structure generation entity spawning
- mapping of what modded items should be replaced with if the mod isn't present
- both for entities spawning with structures as well as entities spawned by advanced spawner
I second Reforged (I really want my musketeers :P) . I personally think tinkers would be a chore too do because of the nbt data included on every single tool or weapon and every single part of that tool/ weapon its more focused on player tool weapons IMO and might cause issues with mobs carrying tools and weapons with alot of data, as for spartan weaponry not familiar with that mod, maybe you meant spartan shields instead.
I do love the idea of Reforge giving us some musketeers and Spartan Weaponry and Shields. Although I think both mods are sort of reduntant in some kind of items. Still, I believe both would be great additions!
I hope this Issue is still a valid place to comment, but I will LOVE to see ancient warefare npcs having any sort of musketeers, with the help of reforged, or any other mod who adds muskets. or guns in general.
This will allow AW to feel more logical when used together with mods who add high tech stuff. (I mean, it will kinda feel wierd to have a factory in your AW city, while your guards are hanging around with bows and swords, no?)