Things necessary to reproduce the factions I created in 1.7.10 (that were unpublished) for the new 1.12.2 version
MohawkyMagoo opened this issue ยท 1 comments
This is just a reminder list of what will be required to recreate the 1.7.10 NPC factions in 1.12.2
Loot chests working - and content definable by user
PZ style non-burning hearth and camp fires (so structures dont burn down or spawn lava monsters)
Factions renamed in core mod: Imperials/Vikings/Toltecs/Pirates/Cannibals/Brigands/Orcs/Zulus(orSimbas)/Saracens/Indians/Evil/Good
Faction NPCs renamed in core mod
Faction skins replaced in core mod
Mob spawner properly working for fast population of faction structures
Basic weapons for NPC's: Sword, Axe, Club, Spear, Halberd, Bow, Lance as the base minimum - in stone, iron, gold, diamond versions
3 coins for traders: Gold / Silver / Bronze