Advanced Monster spawner flashes mob in and out if mob is disabled
AdaraChristine opened this issue ยท 5 comments
ancientwarfare-1.12.2-2.7.0.551
primitivemobs-1.2.3a
multimob-1.0.4
Just wanted to let you guys know that if a mob is disabled in Primitive mobs config its Advanced Monster spawner flashes the mobs image in and out over and over.
I guess I will need to keep an info on when the mob has last spawned and if its trying to respawn within a tick or a few just spawn zombie instead.
Just wondering how that mob is disabled? Usually disabled ones wouldnt exist in registry and in that case would get automatically replaced with zombie in our spawner
@MohawkyMagoo that's most certainly the case, but I would expect that the disabled mobs also are not registered in EntityRegistry, but it seems that instead they are set to despawn immediately if they happen to be in the world.
Is it a spawner you have placed yourself in a build? Or is it a spawner in an AW world gen structure? And did you disable a Primitive Mob that the structure is set to spawn with? Im thinking that it might be an issue with the spawner knowing it has to spawn a certain mob, the mod is present, but that mob has been disabled?