Ancient Warfare 2

Ancient Warfare 2

6M Downloads

Crash mod at server launch

HummeL-AL opened this issue · 9 comments

commented

I played with this mod before everything was fine. Next, I decided to add a few decorative mods:

  • DecoCraft
  • PTRLib
  • Pl3x Stairs
  • Klesslabs

After that, the game began to crash. I deleted the mods and their configs, as well as the configuration of Ancient Warfare, but the crash continues. With the mods that remained, there was no conflict.

crash-log.txt

P.S. In a single game, everything works fine)

commented

Hi, if it crashes, can we get a the actual crash report? That log does not contain anything that sticks out to me indicating a crash, and doesn't seem have any issues with AW.

commented

Yes ... It doesn’t seem to crash until the last moment. That is, initialization is performed without problems. But when the server has to start, he pays attention to this:
"Server thread / ERROR] [ancientwarfare]: No parser defined for file name npcs
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name table_of_contents
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name research
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name factions
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name torque
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name vehicles
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name structures
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name machines
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name warehouse
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name npcs
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name table_of_contents
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name research
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name factions
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name torque
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name vehicles
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name structures
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name machines
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name warehouse
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name npcs
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name table_of_contents
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name research
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name factions
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name torque
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name machines
[15:23:15] [Server thread / ERROR] [ancientwarfare]: No parser defined for file name warehouse "

Also, there is a similar problem with GraveStone - Extended
"[15:23:02] [Server thread / ERROR] [FML]: Parsing error loading recipe gravestone-extended: crafting / items / tools / bone_fishing_pole
com.google.gson.JsonSyntaxException: Unknown item 'gravestone-extended: gs_bone_fishing_pole'
at net.minecraftforge.common.crafting.CraftingHelper.getItemStack (CraftingHelper.java:213) ~ [CraftingHelper.class :?]
at net.minecraftforge.common.crafting.CraftingHelper.lambda $ init $ 14 (CraftingHelper.javaCl222) ~ [CraftingHelper.class :?]
at ...... ". So while I'm waiting for a response from the developer of this mod.

I'm not good at Java, but as far as I understand, it cannot detect these folders?

There are no other errors. I began to suspect a conflict of two mods, but in a single player, and before that there was no such thing on the server.

And ... Sorry for my English, maybe I speak the wrong way)

Thank you for responding)

commented

Those errors are not going to crash the game. So it's not that

commented

Hmm ... Yes. If I run the exact same build, these errors appear in the console, but the game does not crash. But apparently on the hosting there is a "protection" against these errors. Well, sad ... And there are no ways to resolve them? Or is it already the problems of the FML / Java?

commented

I am pretty sure that wouldn't work or at least you would be limited to a very small number of mods to play on the hosting if that was the case. Yes these are errors, but the reason they are logged into console is that the game is safe to run even if they happen and hosting shouldn't be scanning for these to stop minecraft from running if they happen.
Or you have some additional info on what this protection looks like? I would be interested to see if someone is really scanning logs for errors and stopping mc server in case they happen.

commented

Alright, I took a look at that service and if you look into files > crash-reports you should be able to get the log of the crash so please pastebin / hastebin it and post a link here.

commented

No, I am not well versed in the subject of minecraft and Java as a whole)

In general, my friends and I play together, for this we are launching a server at https://aternos.org.
By the way, removing A" or Gravestone - Extended helps.

I did not watch the logs after that, but it seems strange to me.
When these 2 mods stand together, there are no other errors, but at the same time, when I delete one of them, everything works fine... I'm a little confused )

commented

Log: https://mclo.gs/CMaBqd5
Crash report: https://pastebin.com/vvMy6Jgr

It caused by millenaire? I'm even more confused...
But...
Ok. Minecraft mods are a strange thing... )

Thanks )

commented

Not really Millenaire. It's your server not having enough memory. As far as I was able to find out there's only 1.6 GB of memory on those servers which is barely good for just vanilla gameplay, not really good for mods unless you use just a few small mods with limited number of players and neither AW nor Millenaire can be considered a small mod. So the fix for you is get server with more memory.