Alignment System
Tamaized opened this issue ยท 1 comments
Lawful Good - Neutral Good - Chaotic Good
Lawful Neutral - True Neutral - Chaotic Neutral
Lawful Evil - Neutral Evil - Chaotic Evil
Start out as True Neutral, define mob Alignment based on info such as IMob, isUndead, so on.
Influence player alignment based on actions - Healing others, buffing others, debuffing other, hurting/killing others. Perhaps add mod support for influence.
Certain spells will increase/decrease damage based on alignment.