Druid can hit or exceed Evasion cap and become invulnerable
Darkmega18 opened this issue ยท 1 comments
Yeeaaahh... I'm testing my modpack, "Transcendence" again, and I've improved the maximum level that can be eventually reached. But I couldn't help but notice that in centered armor with maximized skills towards dodge I was dodging literally everything. Including the heatstroke i was incurring from being in hot leather armor at the peak of the day in a tropical jungle, the lava I accidentally left out while inventory cleaning, and a large swarm of crazy minotaurs dashing all over my testing area who would normally two shot me,
Now don't get me wrong, a typically squishy transformational environment caster as an agility tank is wonderful. But infinite dodge even to environmental hazards and status procs sounds a little much. :V
I suggest you add a maximum cap of 50% while normal with maybe like a special 80% or something maxed when centered, or make it something silly like 95% but if you take damage from something you lose concentration and can get "combo'd" aka, the evasion won't come back until you regain your composure after not taking damage for a couple seconds.
Defender would get affected by this 50% evasion maximum cap also as apparently he'd hit around 65% which is quite nutters for an already impressively tanky actual tank character.