The ring stops working
FarmLander opened this issue ยท 5 comments
The ring stops working after being in the air for a long time. The ring itself is charged using Flux Netrworks. Even if you discharge the ring and then charge it, the problem will remain. The list of mods and their versions are in the crash-log of the last request. Screenshots below. They show that the ring is charged, but the flight is not available
I will look into it a bit later, but seems that Flux Networks do specific things when charging the ring in Curios slots. Probably needs more testing and investigation and adding support to this case, when rings charges in a different way (?).
However, thanks for the report.
Seems that it's just a TPS/tick-related issue getting Angel Ring not able to check for flight for some reason and it's skipped a bunch of ticks on the server side and mod didn't handled it, because it was already charged while skipping ticks. I think it's fixed in 2.0.1, but as far as I tested with public 2.0.0 w/ Flux Networks for 1.16 - not reproducible in my test worlds, so I did a "blind" fix which can potentially solve this. If anyone still reproduces the issue, please share your modpack/world, so I could reproduce to find out what's wrong.
Thank you for reporting and cooperation.
I'll leave Investigation label for some time, once someone or I finds out what's wrong.