Most ChromatiCraft blocks / Satisforestry "Power Slugs" cause horrible flashing
unilock opened this issue ยท 3 comments
Your GTNH Discord Username
mgpdoll
Mod Version
1.0.0-alpha11 / 1.0.0-alpha20 (which I can't get running without LWJGL3ify)
Java Version
Java 8 / Java 17
Bug Report
When placed, or sometimes just when being held, Satisforestry's "Power Slugs" cause the entire screen to flash rapidly, among other issues.
2024-01-01_13-48-10.mp4
(they're not supposed to be grey)
EDIT: Most blocks from ChromatiCraft have similar, if not identical effects.
fml-client-latest.log
: https://gist.github.com/unilock/65ff53b4b342fb653819c6e78d055092
Mod List or GTNH Pack Version
+unimixins-all-1.7.10-0.1.15.jar
angelica-1.0.0-alpha20.jar
CoFHCore-[1.7.10]3.1.4-329.jar
(dependency of Satisforestry, for some reason)DragonAPI+1.7.10+V33b.jar
Satisforestry+1.7.10+V33a.jar
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- This issue is not shader related (they aren't ready yet for testing)
Does not happen on angelica-1.0.0-alpha7, seems to be related to changes in alpha8/9.
Maybe it has something to do with the TESRs' shaders? Slugs have a mild shader, and much of CC does too, but then CC also has many non-TESR shaders (and many shaderless TESRs) which is not quite what you described. Aside from that, I have no clue what could be doing this.
#260 appears to have fixed it; thanks!
Unfortunately, while a small test instance works fine, my much larger modpack does not fare as well: the entire world is now invisible. fml-client-latest.log
I'll have to do more testing to see whether this occurs with older versions of Angelica.
EDIT: It's somehow due to Factorization. See #257