Merry Bugmas
purpleposeidon opened this issue ยท 0 comments
Weedwood doublechest's TESR culls like a single chest.Hanging out in my house and gaining decay is meh.- Why are the green gems called "green" when the red gems are called "crimson" and the blue gems are called "aqua"?
- Aspect tooltips go off the top of the screen when in an item slot that's high enough. (UI scale: auto.) Aren't there hooks that let you render whatever you want in tooltips now?
Syrmorite buckets used on the infuser become weedwood infusion buckets.- Hoppers on top of mortars look silly,
and they can't be put on the side. - Merging vials takes forever. 0.05 at a time...
Vial blocks have AO, and cause suffocation.Shearing the top of a weeping flower drops a petal and a flower.I nametagged a sludge and trapped it in a stone box for snowman-style sludge farming. Sometimes it would disappear entirely, as if it were no more. However I would take damage if I got near where it was, and it would sometimes reappear. No F3-B bounding boxes, and there were no sneaky sludges hiding underground visible in spectator mode.Should now be fixed. The F3-B bounding boxes are intentionally hidden so you can't see them unless you're in creative mode.I've found extremely large swarms of dragonflies. Forestry had a similar issue with butterflies; presumably they're flying off into unloaded chunks.Localization error: "Mira Coral"Alembics don't serialize their orientation.Alembic smoke particles should maybe spawn 0.25 blocks lower. Kinda floaty.Infusers emit weird 'red square' particles.