Some recruited mobs' AI is bonked
PetasiGit opened this issue ยท 0 comments
Versions
Betweenlands version:
3.3.4
Forge version:
Forge 1.12.2-14.23.2.2611
Singleplayer or Multiplayer:
Singleplayer.
Installed mods:
Appleskin 1.12.21.0.9
B.A.S.E 1.12.2-3.5.1
Better Fps 1.4.8
Better Placement 1.0.0-1
Chunk Pregenerator 1.12 1.7
Client Tweaks 3.1.6
Clumps 3.0.0
FastLadderClimbing 0.1-146
FoamFix 1.12.2-0.9.4-Anarchy
FPS Reducer 1.12.2 1.9
Friendly Fire 1.5.8
Hot Swappable Armor 1.0
InventoryTweaks-1.64-dev
Keyboard Wizard 1.12.2-1.5.3-b1
Macro Key 1.1.6.3
Mouse Tweaks 2.8
Nature's Compass 1.5.1
Ninja's Mods 1.12
Optifine 1.12.2 D1
StepUp 4.0-mc1.12
SwingThroughGrass 1.12.2-1.2.3
TapeMouse 1.1.3.17
Texture Fix 4.0
The Betweenlands 3.3.4
Waila/Hwyla 1.8.23
XYZing 1.0
Description of the problem
How to reproduce:
Recruit any of the following mobs with a Ring of Recruitment:
Angler, Chiromaw, Harlequin Toad, Sporeling.
There may be more mobs, I haven't tested them all. But these are the ones I tried recruiting.
Expected result:
For the Angler, Chiromaw, and Harlequin toads to follow me/teleport to me after I go farther away, and for the Sporeling to not run away from me.
Actual result:
The Angler, Chiromaw, and Harlequin Toad just sit there and don't follow me at all or teleport. The Sporeling runs away, even though it's "under my control".