Crash when entering portal
PetasiGit opened this issue ยท 2 comments
Versions
Betweenlands version:
3.3.9
Forge version:
14.23.4.2730
Singleplayer or Multiplayer:
Both
Installed mods:
AppleSkin 1.0.9
Armor Sound Tweak 2.0.3
B.A.S.E 3.7.0
BetterFps 1.4.8
Better Placement 1.0.0-1
BlockRenderer 1.0.0
Botania r1.10-354
Client Tweaks 3.1.6
FoamFix 0.9.9.1
FPS Reducer 1.12.2-1.9
FTBLib 5.0.2.11
Hot-Swappable Armor 1.0
Hwyla 1.8.23-B38
Inventory Tweaks 1.64-dev+release.110.
JEI 4.9.1.175
Keyboard Wizard 1.5.3-b1
Mouse Tweaks 2.8
Ninja's Mods 1.12
Optifine E1
skylands 1.5.5
Smooth Font Core 1.14
TapeMouse 1.1.3.17
TextureFix 4.0
The Betweenlands 3.3.9
XYZing 1.0
Link to full crash log
crash-2018-07-11_15.05.25-client.txt
Description of the problem
How to reproduce:
- Enter portal tree portal.
- The view flips upside-down (seems like the shader effect of the portal lags) and then it crashes.
Expected result:
To not crash.
Actual result:
Crashed.
Thanks for this report, but it'll be best to report this issue to OptiFine as well.
It appears the new E1 release introduced a new SmartAnimations
class which intercepts all texture binds while not being implemented to honor opengl spec in regards to texture names.
In this specific circumstance our code is faulted with initialization logic leading to -1 be passed in when it shouldn't. However, this crash can come from other causes, simply anything that would lead to a texture name generated over 231-1. The code just needs to work with the values as unsigned.