[ANGRY PIXEL] The Betweenlands

[ANGRY PIXEL] The Betweenlands

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Suggestion : Review Loot Tables and Item Scroll's rewards ± bug?

alxcool opened this issue · 2 comments

commented

SIngle player minecraft 1.12.2 Forge 2705
Respectively TBetL 3.3.10 / 3.3.11 for my map.

Is it possible that there is a misunderstanding on how probability work in loot tables?

I was reading the following topics :
http://the-betweenlands.wikia.com/wiki/Loot_Tables
http://the-betweenlands.wikia.com/wiki/Item_Scroll
#524

Then It gave me the idea to run a test about stats, to know if I was able to obtain while playing as much music disc than what I was supposed to, according to item's weight; by using item scroll.

Result, is more detailed on issue 524. The answer is yes, I could obtain as many music disc than what I am supposed to. That mean I have to loot 143 dungeon chests, in order to get 1 music disc, or I could get 2 music disc after animating 200 items scroll.

Is it possible that I am not calculating item weight the same way than some others? As example, on the item scroll page I could read that music disc have a weight number of 2. In my opinion, this 2 doesn't mean 2%, but ratter does mean 2 divided by the total of every weight... That mean 2/195 (1%). Same logic apply for the loot table about dungeon chest. In this one, a music disc weight 2 but the total is higher, that mean 0.7%.

So my question is, I'm I bad at math, or is the players supposed to open 143 chests + 200 item scroll in order to earn 3 of the 14 available music disc? Also if you carefully read my comment on issue 524, looting a music disc won't prevent the player from looting 3 time the same; in a row!

In vanilla minecraft,music disc are quite easier to loot or to farm. So I suggest to increase the % in item scoll and in chests to 3%.

commented

Yes, you're correct, they're weights and not percentages. Reworking the loot tables is already on our todo list.

commented

I'll close this here as it's already on our TODO list.