Suggestion: config for "actual" spawn eggs
Partonetrain opened this issue · 3 comments
Some mods (like Thermal Expansion) determine what entities are non-boss mobs by getting what entities have a valid (vanilla) spawn egg. Since Animania has custom spawn eggs, all Animania mobs are not seen by Thermal Expansion.
I suspect you could just register the egg and not show it in the creative inventory, if the option is enabled.
It’s not smart to determine what entities are bosses based on if they have a spawnegg or not. By that logic, arrows, potions, minecarts, falling sand and many more would be considered bosses (unless you make exceptions for everything).
The reason the morbs don’t work, is that TE needs to get the mob colors (from the spawnegg) to determine the colors of the morb. Our animals also have registered colors, so I guess we could make a config for it.
Makes sense. The part about non-boss entities is probably misinformation on my part. I could’ve sworn I read it on the CoFH wiki...
Not that it matters. I’m glad you are considering the solution.