Animania Base

Animania Base

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[Suggestion] Age

Tschipp opened this issue ยท 4 comments

commented

From @Jomik on June 7, 2017 13:46

I am currently not playing with the starving mechanic, as I have to manually keep the population is check. (Looking for that suggestion to separate animals based on age.)

I do however feel like it'd be a nice addition that you have to keep your animals somewhat happy, so that they reproduce. A way to do this would have to make animals die of age.

  • Decreasing fertility with age.
  • Perhaps different drops? Less valuable drops from older animals.
  • No drop if the animal dies of old age. (Also to prevent cluttering, I feel, as old age deaths could be less controlled)

Copied from original issue: capnkirok/animania#198

commented

Maybe. This would require an additional timer, which would decrease the performace. I like the idea though, might do some tests

commented

From @Jomik on June 7, 2017 15:16

This is similar to the growth timer you're using at the moment for the baby animals, I'd say?

  • Is your source code available somewhere? For pull requests and the like? (Though, I wont make any this month, due to exams)
commented

It's (currently) not open source. The baby animals are separate entities that don't share timers with their parents

commented

From @Lordician on June 30, 2017 19:39

Maybe a weird but slightly valid workaround would be to use the need for food of animals to track the age.
So instead of a seperate timer for it's age, every time you check for food you also add to the age.
Or everytime they eat they become older (since this is how you speed up growth from baby to adult in Minecraft apparently).
Something like that might be an interesting way to handle that?