Animania Base

Animania Base

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Overpopulation without Feeeding

BigKid1973 opened this issue · 7 comments

commented

Expected Behavior

I would not expect animania mobs to overpopulate a chunk without me actively feefing them.
(I:spawnLimitXY=20 for all animals)

Actual Behavior

Somehow the animal population on my dedicated server with a custom ftb modpack does explode.
It seems to be influenced by the number of animanina animals present. There more there are the worse it's getting. It started with some "wild sheeps" (spawned) and ended with 50+ in the same area.
Once I started breeding other animals it started there too...
Other strange things it that after the last restart of the server there seemed to be almost only male animals left.

Steps to Reproduce

Unsure. Probably keeping a chunk with some animals of the same kind (male and female) chunkloaded with FTB lib and then also by restarting the server some times.

Version of Minecraft, version of Animania, Single Player or Server

Minecraft 1.12.2
Animania 1.6.2
Dedicated (Forge) Server

Screenshots encouraged

commented

As a side note: I have the same strange thing going on with gardens from pams hc. Is there probably a bug with entity checking in forge/minecraft/whatever lib is iused?

commented

Can confirm this too. Especially on servers any config seems to be ignored.
And without FTB Lib.

commented

On servers, it appears that the spawn limits are being ignored. To be clear, this has to do with spawning, not breeding.

commented

Well - activating manual breeding in the config seems to have improved it... and that would be logical because exceeding the spawn limit should “switch” the animals to manual breeding - shouldn't it ? Which doesn’t seem to happen automatically (probably because limits are ignored) ? Would that be a possible explanation ?

commented

image
Locust, locust everywhere !

commented

This is a really serious problem. This makes this mod completely unusable for servers.

commented

Was it fixed?