Animania Base

Animania Base

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Memory leak in ModelTrough

tterrag1098 opened this issue ยท 3 comments

commented

Expected Behavior

ModelTrough should not be creating a new ModelRenderer every frame

Actual Behavior

It does, here: https://github.com/capnkirok/animaniamod/blob/1.12/src/main/java/com/animania/client/models/ModelTrough.java#L195

This causes ModelBase#boxList to balloon in size and memory usage:

Steps to Reproduce

Place down a trough, fill it with water

Version of Minecraft, version of Animania, Single Player or Server

MC 1.12.2
Animania 1.4.7
Server, but irrelevant to the issue.

Screenshots encouraged

See above

commented

Oh my god, 7 likes on one issue before I even read it. And not only did you clearly explain the issue, you also provided the exact line in the code where the problem occurs. Thank you!

Here I was testing the Tile Entity, thinking the memory leak was there.

Yes, this was implemented incorrectly. Will update asap. (FYI, @Tschipp)

commented

Ok, this is fixed in dev. Will push in a couple of days after I scoop up a few more. Thanks!

commented

heh, yeah that was a stupid mistake on my part