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Animation sequence incorrect
QuPlexion opened this issue ยท 2 comments
I'm making a resource pack that has animated netherite armor and it seems like the animation sequence isn't what it should be. The properties file is as follows:
from=./netherite_layer_1.png
to=textures/models/armor/netherite_layer_1.png
x=0
y=0
w=64
h=32
interpolate=false
tile.0=0
duration.0=40tile.1=1
duration.1=150tile.2=2
duration.2=90tile.3=3
duration.3=90tile.4=4
duration.4=150tile.5=5
duration.5=40tile.6=4
duration.6=150tile.7=3
duration.7=90tile.8=2
duration.8=90tile.9=1
duration.9=150
(the texture is 64x192 so 6 different frames)
But the animation in games seems to go in this order instead:
frame 5 (tile.5) > frame 4 (tile.4 or tile.6) > frame 3 (tile.3 or tile.7) > frame 2 (tile.2 or tile.8) > frame 1 (tile.1 or tile.9) > frame 0(tile.0)
Not sure if I am misunderstanding or doing something wrong or if this is a bug
This appears to be a known bug, will be worked on for the next release for both 1.17 and 1.18