Antique Atlas

Antique Atlas

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More information about default texture sets useful for making customs

Faedelity opened this issue ยท 9 comments

commented

I am updating the Golrith texture pack for the particular set of mods we use in my house (might upload it once it's debugged, if that ever happens), and in the process adding a fair number of textures to cover biomes not included in the original expansion. I am having difficulty determining what colors some of the textures that Golrith didn't colorize should be, or even what biomes some of them are meant to cover. I can figure out the ones he added by looking at the texture_sets.json, but the Vanilla/original texture designations appear to be delineated somewhere within the mod itself, rather than easily accessible in the config, as the default texture_sets.json only mentions the Test set. not the ones actually used.

It would be preferable for the default sets to be included in the default texture_sets.json so that those who wish to create texture packs can see what textures are included in each, to make it easiest to create coordinating textures for new sets, etc. This provides the information in a consistent manner and with minimal need to maintain an external resouorce, such as a set of entries on the wiki that might be different depending on which version is being used.

It would be preferable for the default sets to be included in the default texture_sets.json so that those who wish to create texture packs can see what textures are included in each, to make it easiest to create coordinating textures for new sets, etc. This provides the information in a consistent manner and with minimal need to maintain an external resouorce, such as a set of entries on the wiki that might be different depending on which version is being used. However, having the information in any form would work, just offering that as possibly the easiest to maintain. I don't code Java, so no clue how hard that would be to set up.

I am still on 1.7.10 due to heavy mod addiction, so this request includes the provision of such information, in whatever form, for the current 1.7.10 version. Thanks!

Also, this is an enhancement request- I have totally lost track of how to tag issues on Github. Sorry.

commented

That would be greatly appreciated, I had to manually fix the biome IDs to match my game (v1. 8.9 - only uses Biome o' Plenty) in order to get the textures to match up. Even then, there are some textures missing.

Getting the biome ID dump required a different mod from the normal NEI mod that does the dump, which was a pain to find.

I also noticed Golrith's texture_sets.json had a typo in a reference to a texture file, that made the biome it was linked to appear with the default no texture tile (pink and black stripes).

commented

Thank you for your input! Texture configs are clunky at the moment, I'm thinking of a complete overhaul of the system: see ideas in issue #16

commented

Great! I just saw that I ended up with the second paragraph duplicating, sorry about that.

commented

You know, this would also be a great resolution for pull request #142

commented

@mostlyfabulous You mentioned an ID dump mod you found. Do you have a link to that?

commented

I think it was this mod called "Tell Me". It has version for 1.8.9

https://mods.curse.com/mc-mods/minecraft/225781-tellme#t1:other-downloads

commented

I'm curious as to why the added mod was necessary. I am using the biomes dump from NEI; @mostlyfabulous, did you not find that one to be accurate/sufficient? I am on 1.7.10, so for all I know, something about it becomes less useful on higher versions.

commented

Personally, I was using JEI, and couldn't find something like that built in.

commented

@NoctureBlock
I remember that NEI didn't do dumps or 1.8.9 or it wasn't available and had been merged into a singular mod or something. Either way, I couldn't use it.