config reading/writing issues
Hunternif opened this issue ยท 3 comments
Texture sets should only be checked for name (seeTextureSetMap)
Test custom configs extensively, make sure they are not overwritten (Golrith's issue)
Sounds like a great solution. Probably a fair bit of coding to change this, which is very much appreciated.
Golrith proposes:
"
Perhaps go the EnderIO route with the json files (especially the biome allocations file).
It has 2 jsons. One of defaults which the mod will update as required, and then a user overrides file, which the mod never touches.
It loads the defaults, then loads the overrides.
"