![AntiXray (Fabric)](https://media.forgecdn.net/avatars/thumbnails/415/33/256/256/637637940207096854.png)
Poor performance when generating a lot of chunks
Londiuh opened this issue ยท 6 comments
When a player is generating a lot of chunks very fast (tested using elytra + rockets), the server lags a lot and the console gets spammed with Can't keep up! Is the server overloaded?
and moved too quickly!
This isn't enough information for me. What you describe can also be observed in vanilla. If you want to report performance issues, please run a profiler (eg. spark) and post the result here.
Mods:
- c2me
- fabric-api
- krypton
- lithium
- spark
- starlight
Generating a lot of chunks:
Without AntiXray: https://spark.lucko.me/PMGSKfbPFL
With AntiXray: https://spark.lucko.me/EEY76HGvPY
Thanks. Please make sure noTickViewDistance
in c2me config is disabled. If you can still replicate the behaviour, please share the c2me and antixray config, so I can try to reproduce this.
Thanks. Please make sure
noTickViewDistance
in c2me config is disabled. If you can still replicate the behaviour, please share the c2me and antixray config, so I can try to reproduce this.
Yes, noTickViewDistance
is disabled. I'm using default config for both.
noTickViewDistance
is set to some compatability mode by default. I don't yet know why that increases the load of antixray so much, but disabling noTickViewDistance
by setting enabled
to false, seems to resolve that.