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The ability to add blocks that don't obscure.
goosewoman opened this issue ยท 1 comments
Currently when I'm playing a modded pack some modded blocks with transparency (like quark crystals) I can see the obfuscation after it. Because these blocks "obscure".
I don't think there's an easy way to catch all types of transparent blocks from every mod, but I think it's a good idea to add a config value to add block tags or individual blocks that shouldn't obscure, so that I can ensure there's not a mess of obfuscation behind these modded blocks.
This is already a feature.
hiddenBlocks
a list of blocks to hide (Engine mode 1) or a list of blocks to use for obfuscation (Engine mode 2/3)
replacementBlocks
is a list of blocks that will be obfuscated, but not used as fake blocks (Engine mode 2/3 only)
By default AntiXray will use the block tag #c:ores
in hiddenBlocks
. If you have special ore blocks that shouldn't be used for obfuscation you should manually add all blocks that should be used for obfuscation to hiddenBlocks
and remove c#ores
(or #forge:ores
on forge). You can then add all blocks that should be hidden, but not used for obfuscation to the replacementBlocks
list.