Life Leech balancing
NinthDesertDude opened this issue ยท 4 comments
-
Life leech + damaging/igniting nearby mobs is a little broken because you get a piece of all the mobs damaged, instead of just the one that caused the others to get damaged.
-
Life leech is powerful enough on its own to punch out wardens without much care. If there's a way to target this in a datapack, I would be really happy to disable it or make it only appear with end-game loot.
Proposals:
- Make life leech mutually exclusive to attributes that harm by proximity, during affix generation
- Add config options to enable/disable specific affixes (easiest), or limit their intensity by dimension/structure/item
Filepath for Life Leech in particular:
https://github.com/Shadows-of-Fire/Apotheosis/blob/1.20/src/main/resources/data/apotheosis/affixes/sword/attribute/vampiric.json
Got it, I didn't expect it already to be in a datapack format. That makes it easy enough, tysm!