[Localization] Incorrect russian translation, missing in-game lines, and invented words
tallcork opened this issue · 3 comments
Hi! I've noticed multiple problems with the current russian translation of Apotheosis. Here's a summary:
Translation issues and invented words
- The prefix "Steel Touched" is translated as "сталекования", which is not a real russian word and makes no sense in context. Better alternatives would be "Стальной", "Закалённый сталью", or something that fits the theme.
- The sigil "Sigil of Unnaming" is translated as "Сигил безымяния", which again uses a made-up word. A better translation would be "Сигил безымянности".
- There are also a few other similar cases of strange or invented words used in the localization, which could confuse players or break immersion.
Incorrect translation affecting gameplay understanding
- There's an affix that gives a chance to get raw gold instead of copper when mining copper ore. In the russian version, it's incorrectly described as a chance to get it from iron ore, which completely changes the meaning and confused me while playing.
Missing in-game translations
- Some minor stat names such as "armor shred" appear in english in the game, even though the corresponding entries exist in "ru_ru.json".
Suggestion
If no one is currently maintaining the russian localization, I'd be happy to help improve it:
- Fix mistranslations and odd wording
- Polish formatting and terminology for clarity
- Complete missing translations
- Translate the guidebook into russian (currently untranslated)
Let me know if you're open to contributions. I could prepare a Pull Request or work in collaboration with someone currently working on the localization.
Thanks!
Also I've noticed that boss names in the mod remain in English and aren't translated in-game. I'm not entirely sure how their names are generated or structured in the code, so I’m a bit hesitant about how exactly to translate them correctly. However, I would still be willing to give it a try and help with translating boss names if no one else is currently working on it.