Suggestion: Improving boss gameplay design
Lequals18 opened this issue ยท 0 comments
The Problem
Bosses unbalance early game progression as they can be easily boxed in, built over or put an angle at which the player can, with time, easily kill them with the weakest of weapons. This leads to players starting the game with the late game drops that bosses give.
The Solution
Make it so the loot bosses drop has cursed enchants applied at` a 90% chance. Using the prismatic web added by Apotheosis the players can remove these curses when they have reached that point of progression and have the xp to do so. This way players that defeat bosses early can still have the loot but have the choice of playing at a slight inconvenience. This approach gives the prismatic web more utility whilst balancing the loot dropped by the bosses. If this approach is too intrusive this could be an optional implementation in the config.