Apotheosis

Apotheosis

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Health Boost Potion Charm constantly resets health.

4AC11 opened this issue ยท 8 comments

commented

The Health Boost Potion Charm grants the effect for long enough that you will technically always have the extra hearts, but because the effect is applied again an instant after it dissipates, the player takes damage every time it refreshes, resetting the extra hearts and effectively just making what would be a very useful charm into an active detriment to wear, as it just drains hunger to regenerate and then remove the same two hearts repeatedly.

If this is intended / the charm is meant to be useless, why even have the charm as an option at all for someone to craft only to be disappointed?

commented

is that even a vanilla effect? Charms are dynamically generated for everything, I can't magically know what needs special handling

commented

A possible solution could be for potion charms to apply their effect for just a second longer than technically necessary, so that, like a Beacon, the effect refreshes before it runs out.

commented

It seems that the potion was from another mod, I apologize for assuming that apotheosis added it.

Still, it is a vanilla effect, just not one normally accessible in Survival. I've seen it added as a potion in other mods besides the one I'm currently using as well, so it would make sense for Apotheosis to support a vanilla buff, even if it normally isnt available as a potion.

commented

(the wiki page for the vanilla buff) https://minecraft.fandom.com/wiki/Health_Boost

commented

Health Boost is an unused status effect so it's... not available normally, which means a mod is making it available. A charm would only be generated for it if a craftable potion exists for it

Anyhow I can just give it the same treatment as night vision, I suppose.

commented

Sounds good to me.

commented

Will be added in 5.4.0

commented

Re-opening this a while after the update. Though its not an immediate issue for me anymore, it seems that extending the time for the effect doesn't resolve the problem. It seems that, even if there is extra time left, re-applying the effect still causes the health to reset and take up saturation to refresh.

After messing around with the Effect Give command, it seems like this might just be a vanilla issue with re-applying health boost when a player already has it. :(

Not sure if it's possible to fix this, but I figured I'd at least reopen this issue in case others have the same problem in their modpacks.

edit - just realized i dont have the permissions to open the issue again, lol