[1.18.2] Adventure module: "Announce Boss Spawns"=false doesn't work
mouseas opened this issue · 3 comments
Version: Apotheosis-1.18.2-5.5.1.jar via CurseForge
After updating to the latest version I edited the configuration file for the apotheosis/adventure module to set Announce Boss Spawns
to false
. Even after restarting twice, it still announces nearby boss mobs.
I actually would like it to announce boss mobs, but without the deafening sound and while taking y-level into account. Can the sound be a separate setting? Can there be a setting for whether to ignore y level or not?
I also note that the sound is directionless. Previous versions of the Adventure module would use lightning to "announce" a newly-spawned boss, which would give a clue about its location by the sound direction even if you didn't see the lightning flash. Would it be possible to use a sound originating from the spawn location?
Faerlinchen, using a different mod to mute a sound doesn't fix this bug, it just masks it. And since I'm working on creating a modpack, it doesn't help my pack's end users either, because each of them would have to mute the sound themselves.
That specific config option was supposed to have been removed - to kill the announcement you just set the announce distance to zero.
I've added controls (in 5.6.0) to adjust if the sound is played, and if the y-level is accounted for. The sound being directionless is unfortunately out of my control unless I select a different sound, which I won't be doing for now.