Sending *way* more packets than necessary
squeek502 opened this issue ยท 0 comments
Oh... wow, I did mess something up. Badly.
You're absolutely right--the last level is being changed over and over for each player and then being compared to every other player's current values, so it's likely sending packets to most players every tick, when it definitely shouldn't be. That's a big mistake by me, will definitely fix this ASAP. Sorry about that!