AppleSkin

AppleSkin

241M Downloads

[1.12] Conflict with mod Charcoal Pit

OneEyeMaker opened this issue ยท 4 comments

commented

Hello.
Found very strange conflict between AppleSkin and Charcoal Pit (https://minecraft.curseforge.com/projects/charcoal-pit).
With AppleSkin all blocks of this mod look like ones haven't blockstate/model, texture and localization:
https://imgur.com/a/2UJHm

I tested and can confirm this issue with only JEI, Charcoal Pit and AppleSkin. (Without JEI I can't confirm it).
I can't say, on which side problem occurs (AppleSkin/Charcoal Pit or JEI).

Please, fix this issue. Say me, if I should report it to contributors of JEI.

MC 1.12.2
Forge build 2537-2541
AppleSkin 1.0.9
Charcoal Pit 1.7
JEI 4.8.0.114

commented

Reminds me of #10, which is still confusing to me. Try renaming your AppleSkin jar to something like zAppleSkin-mc1.12-1.0.9.jar to see if that fixes it.

commented

@squeek502
Yep. Renaming mod file works for me. Thank you.

If I understand correctly, to work perfectly, your mod should be loaded last.
On 1.7.10 for this purpose GregTech did some hacks. Maybe, some of these are relevant for 1.12:
https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable/src/main/java/gregtech/GT_Mod.java#L517-L542

commented

It's unlikely that it has anything to do with AppleSkin, since AppleSkin really doesn't do much of anything that could interfere (it just listens for some Forge events). Rather, Charcoal Pit probably needs to be loaded first, and any other mod that comes first alphabetically would cause the same problem (you can test this by removing AppleSkin, and renaming JEI to something like ajei_1.12-4.8.0.114.jar).

Why the load order messes things up for Charcoal Pit I don't really know.

commented

Ok. Thank you anyway.