Failure to Initialize Game.
GenzongGaming opened this issue · 14 comments
Not sure if it's Issue 163 but, here's the log and the crash report.
MC Version 1.19.2
Latest version of AE2WTLib
AE2 v12.9.5
Forge v42.3.14
- and then it crashes on something unrelated
Does it say what it crashed on by chance? Because without AE2WTLib everything works fine
java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.client.renderer.RenderType
it fails to load a class which should be present, (which ae2wtlib doesn't touch)
tho it should have already crashed after failing to apply the mixin for the first time
by not crashing it likely left minecraft in a broken state.
(that is also why it works without ae2wtlib)
Additionally, anything else I can possibly do to help diagnose this? Any Mods that help with Crash Reports such as this or anything?
no, not really.
I know where it happens, and how to work around that, but I have no clue why it happens or how to debug it
I know where it happens, and how to work around that, but I have no clue why it happens or how to debug it
Ah :/ Well hell. I wish you luck and hope you can find the issue. It's pretty much broken for me since and I'm dying without my AiO Wireless Terminals X, x from 1.18 - 1.20 :/
it fails to load a class which should be present, (which ae2wtlib doesn't touch)
Any idea what that is? Find what is failing and try disabling them. I know some updates on 1.18/1.19 had major version changes that could be causing some potential funk. For example, Creates update to 5.0/5.1 Or Flywheel Versions for create 4.9 and earlier and Oculus.
Additionally, are there any known incompatibilities with AE2WTLib and other AE2 mods on 1.18/1.19 and if not maybe a glance over the latest nonsense put on curse/modrinth?
What exactly from your mod fails? I know you say a Mixin but do you know what or how that mixin would interact with MC and what function it's trying to load, and if so can you try to explain that? Idk,. I'm just tossing anything out there because it'll prolly end up being so obvious that it was never even looked at because why and how could it be that. It always is >, <
can you try this test build and see if it still crashes?
test.zip
oops, that build is for the wrong minecraft version, here is the correct one: test.zip
Additionally, are there any known incompatibilities with AE2WTLib
actually, now reading about this, someone said createindustry can trigger this bug (tho it works fine for me if I just install ae2wtlib and createindustry)
if the test build above fixes this issue, then I know what the exact problem is, and it would be both mods fault
and other AE2 mods
optifine breaks some ae2 features, but optifine breaks like every second mod
and starlight crashes ae2's guide, but that is only an issue on 1.20.1
I went through every mod and ultimately figured out that it was AE2WTLib that was causing it. Remove it and it boots and a world loads perfectly fine.
it is indeed a variant of #163
tho there are a few weird things with your log
- after failing to apply the mixins, it just continues
- it then tries to apply this mixin for 2 more times (a total of 3 times)
- and then it crashes on something unrelated
Additionally, anything else I can possibly do to help diagnose this? Any Mods that help with Crash Reports such as this or anything?
- and then it crashes on something unrelated
Does it say what it crashed on by chance? Because without AE2WTLib everything works fine
mod-list_2023-07-18_16.08.57.txt
Modlist if this helps any (Not Including AE2WTLib)
there is a fix, but only for later minecraft versions nebuIr/Default-Dark-Mode#120
you can fix it yourself by replacing the fileassets/ae2/textures/wtlib/guis/extras.png
in the 1.29.2 version with the one from the latest (1.20) version of that texturepack
That fixed it. Ty.
the issue is that both me and createindustry have a refmap called
mixin.refmap.json
(you are supposed to put the modid in the filename), causing one to be overwritten, and missing some data
for the fixed version, I just renamed it
Ofc it was something so simple haha. Well, hopefully anyone that looks up similar issues like this in the future comes across this post and goes "huh.... let me check the obvious thing that's so obvious it couldn't possible be that"
Regardless many thanks for the assistance. Happy to have AE2WTLib back >. <
It works!!
Great!
I will make a proper release with the fix soon
about the texture issue, you do have a texturepack with dark mode GUIs?
can you give me a link to it?
at some point I changed the way the GUI works, and that seems to have broken it, but it should be an easy fix (assuming there isn't already a fixed version available)
about the texture issue, you do have a texturepack with dark mode GUIs?
can you give me a link to it?
Ah, yeah I do. Totally forgot about adding that to the pack I'm tryna make and PAXI'd it. Here's the link to it. https://www.curseforge.com/minecraft/texture-packs/default-dark-mode
Hopefully with this update you can permanently close #163 X ,x
PS, was Create 5.0+ and it's 5.0+ Addons the issue again?
about the texture issue, you do have a texturepack with dark mode GUIs?
can you give me a link to it?Ah, yeah I do. Totally forgot about adding that to the pack I'm tryna make and PAXI'd it. Here's the link to it. https://www.curseforge.com/minecraft/texture-packs/default-dark-mode
there is a fix, but only for later minecraft versions nebuIr/Default-Dark-Mode#120
you can fix it yourself by replacing the file assets/ae2/textures/wtlib/guis/extras.png
in the 1.29.2 version with the one from the latest (1.20) version of that texturepack
Hopefully with this update you can permanently close #163 X ,x PS, was Create 5.0+ and it's 5.0+ Addons the issue again?
the issue is that both me and createindustry have a refmap called mixin.refmap.json
(you are supposed to put the modid in the filename), causing one to be overwritten, and missing some data
for the fixed version, I just renamed it
oops, that build is for the wrong minecraft version, here is the correct one: test.zip
It works!! Game booted up just fine and I was able to load into the world and spawn myself all the terminal variants! :D
actually, now reading about this, someone said createindustry can trigger this bug (tho it works fine for me if I just install ae2wtlib and createindustry)
if the test build above fixes this issue, then I know what the exact problem is, and it would be both mods fault
I actually did have Create Industry I believe. I have Create 5.1 and everything that's updated for 5.1 Not sure that was actually the issue or what but here's a new log so you can see all the interactions incase that helps. The only issue is that it seems the player inventory screen is a little borked.
https://paste.atlauncher.com/view/99160ea3-5b26-42ac-8f78-e838e89830d5