World Crashes and game goes back to Multiplayer's Server Section after using Crafting Wireless Terminal on DeepLearner Curios Slot (not reproductible)
AndreCelso opened this issue ยท 19 comments
i understand now. but i still have no clue on how and why this happened when i was playing on singleplayer while the issue looks like something related to servers and networking
i understand now. but i still have no clue on how and why this happened when i was playing on singleplayer while the issue looks like something related to servers and networking
you have networking on singleplayer too, but sometimes things happen differently on a server than on singleplayer, so knowing where it occurs helps debugging issues where it might be relevant.
Got it. but how we debug it to find the cause of the crash? do you need any of my logs? which log do you need?
https://gist.github.com/AndreCelso/80595bfaa6f55c6faf4187e4954666a7 - there it is. sorry for the previous gist, file was outdated by 20 minutes, now it is updated
thanks!
the other one would have been fine too, both show the stacktrace of the issue (and the modlist)
okay, I can consistently reproduce it, funnily enough only in my ae2wtlib dev env, but not in my ae2 dev env, even tho ae2wtlib doesn't change the codepath here (tho it could maybe be random at launch, or dependent on mod load order)
what happens is that the order of the of the shoe and deep learner slot is different between logical client and logical server, so they are in a different slot number on the client and the server, however ae2 expects the slot number to be the same.
this is very likely an issue with Accessories (or their curios compat layer), I'll report it there tomorow
gotcha, glad we found the cause of the issue. and glad that had nothing to do with other mods i depend on, for example, Synitra Connector, because i use some fabric mods on my game and i really need them. i'll check your report to acessories as well and wait until the problem gets fixed (if it gers fixed)
i updated Accessories last night, so i thought the issue might have been solved. so i thought getting back to you to check its status. i also have read the development of the above issue too. From what i understand, it seems that they also can't find the cause of the issue exactly and thus could not find it properly right? could you explain me what happened?
i updated Accessories last night, so i thought the issue might have been solved. so i thought getting back to you to check its status. i also have read the development of the above issue too. From what i understand, it seems that they also can't find the cause of the issue exactly and thus could not find it properly right? could you explain me what happened?
I reproduced the issue with just ae2, accessories, accessories curio compat layer and hostile neural networks (+ all dependencies).
That was with Accessories 1.1.0-beta.19
, which at the time of writing is the latest accessories version (for neoforge 1.21.1).
They don't know why this happens either.
did not check if it is still happening, but i remember now that i forgot to mention something. i'm using a datapack i made myself so i could actually have more than one charm slot for example. i wonder if this could have interfered in the debug process of the issue
as per the above, that doesn't really matter (while it might influence the behavior, the bug is present without that datapack)