[Question] Add support for connected textures?
016Nojr opened this issue ยท 6 comments
In the referenced issue is always talked about some kind of API AE2 would need to provide. Why not use the Connected Textures Manager (CTM) that is provided by the chisel devs? Every Modder who wants his connected textures to work with AE2 would need to use that but the compat for AE2 is not the only use of it. Also, with that you would provide compat with Chisel itself as one of the biggest deco blocks mod.
No, AFAIK, the CTM lib is an independent library that can be shipped like the RF API.
in pointed out how the rendering hack that EIO is using works in #740
where they are placing fake blocks and hook the blocks corresponding render code to achive maximum compatibility
but i am not sure how this lib is working, is it a blockrenderer or will it also work when you have only a face of a block available? afaik this would need an TESR and as far as i understand those are baaaad when used pretty often
well i see some face dependend rendering code there but i still dont get how they are treating the block yet :)
meeeh it's only used when you call renderInventoryBlock ... so a big nope there for face depended render ability