[Broad Category] Security Sensors and Weapons
Sorbe opened this issue ยท 2 comments
When I look carefully at AE, I see it as an "inventory management" and "auto-crafting" solution. But it seems to be trying to be a network computing solution. To go beyond building "sprockets" and "cogs", one path might be to add sensors and weapons. Think of it as a security system -- vs players and mobs. I think a good Sci-Fi model for this would be the "Red Queen" from the Resident Evil movie franchise.
Here is a (very short) list of blocks that might enable this...
- PIR Sensor that detects movement in an area.
- Laser Beam emitter that zaps unauthorized entities in a restricted area.
- RFID Security Card that allows access to a restricted area
- Perimeter Sensors that establish lines of control (think wireless Land Marks)
- Sirens that can be setup to emit audible alarms
- Remote alarm keyfobs that can alert online users to intrusion
- Turrets that can spray an area with projectiles (Matter Balls?)
This is probably a whole new mod, but it could also be a set of features for an big AE2 release.
- As you already said, this would fit better for a separate add-on
- Take a look at OpenSecurity (add-on for OpenComputers), it has almost everything you suggested
As you said, it is an "inventory management" + "auto crafting" mod. Nothing less, nothing more.
This is clearly out of scope for AE2. While clearly be possible as AE2 AddOn it might be even better as standalone mod. I would recommend use your idea and make your first mod with it. Maybe you will even find some other devs, which might be interested in supporting it.