Applied Energistics 2

Applied Energistics 2

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Recipes are Broken

mightydanp opened this issue · 11 comments

commented

All Recipes are non-functional. This can be seen during startup:

[00:58:54] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMultiMaterial:2
...

This is due to changed registry names and should be fixed with search&replace.

commented

@shartte Any status on when this will be fixed?

commented

This is one of the last things we will resolve. Thus expect it to be part of the beta releases.
Maybe during the (late) alpha cycle, but very unlikely.

commented

Maybe I could fix it. In which files are the recipes located?

On Oct 1, 2016 6:28 PM, "yueh" [email protected] wrote:

This is one of the last things we will resolve. Thus expect it to be part
of the beta releases.
Maybe during the (late) alpha cycle, but very unlikely.


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commented

I think yuehs intention here is to avoid misleading people into believing they can safely use an unreleased version in survival playthroughs.
I'd say it depends more or less on how testing in creative progresses.

commented

Not cool. All of the names are messed up so the recipes are referencing non-existent items, while the names of the items can be easily found. I was able to fix it, but then lost the files to a Windows Explorer issue. Why aren't you fixing it?

commented

I'm not using it in a survival playthrough. I do however want this issue to
be fixed, and I'm willing to fix it. I just need the names of the files
where the recipes are located.

On Oct 1, 2016 7:18 PM, "shartte" [email protected] wrote:

I think yuehs intention here is to avoid misleading people into believing
they can safely use an unreleased version in survival playthroughs.


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commented
commented

@KamranMackey All of the recipe files are in the config folder.

commented

Preventing usage in survival is one of the reasons. But not the major one.

The item names are still not final, which means

  1. Anyone using it currently will certainly lose items, due to the nature of AE it might even include everything they have stored.
  2. It will be wasted time as the recipes have to be constantly updated. It is still a manual process without any refactoring support. Using normal search and replace can also break it and thus must be tested.
  3. We certainly need to rework the whole recipe system. It is lacking NBT handling, which will very likely become a necessity in future minecraft versions. Extending the current parser for full NBT is probably way too complicated/tedious. Therefore we did consider using yaml or a similar serialisation language as base and just extend it to support the required data types for NBT. Which also means the current recipes and any work in them will be wasted.

Therefore even if someone would submit a PR, we certainly would not merge it before everything else is done.

commented

I've made a version of the user config folder with fixed recipes, I can release it if needed

commented

I think the recipes should now work in the 1.10 branch. Please report any that are broken.