[1.10.2] Extra Utilities 2 Crash
whatthedrunk opened this issue ยท 3 comments
It looks like its crashing from looking at the facade sprite in JEI. It's probably not a rush for you guys to get fixed but is there a way to disable facades from showing up in JEI? This might be a nice fix for similar issues in the future.
It's probably not a rush for you guys to get fixed but is there a way to disable facades from showing up in JEI?
You can disable individual facades in the Facades.cfg config file. But I will look into cross-mod compatibility soon.
While we probably should add a more sophisticated check to detect, if blocks can be turned into facades. For example like C&B does it.
Here it is clearly an issue of XU2 not respecting the method contract allowing to pass null
due to the parameter being @Nullable
. Further null
is actually being passed along by JEI based on the callstack.
Thus we are more or less just caught in the middle.
@whatthedrunk To fix this after updating to the latest revision, you have to delete your Facades.cfg
.
AE2 will now by default not enable facades for blocks with extended block states (all of XU2's blocks have that). One can enable it on a case-by-case basis via the config, but in XU2's case, it would continue to crash.