Applied Energistics 2

Applied Energistics 2

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Tile Entities not registered with unique ID

0Navis0 opened this issue · 5 comments

commented

AE2 is registering it's tile entities using IDs that have no namespace prefix.

Other mod using tile entity ID "controller": MightyPirates/TIS-3D#50

commented

We have to also check the other tile entity IDs, not just this one.

I also noticed that we might be registering the cable bus tile entity twice.

commented

This is bad in that we missed the mod id prefix when registering the
controller tile entity id.

On 27 Oct 2016 2:51 am, "Alexis GEORGES" [email protected] wrote:

I link this issue here because AE2 is linked to it.
MightyPirates/TIS-3D#50
MightyPirates/TIS-3D#50


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commented

I would mostly consider it as forge fucking up. Every other registry throws stuff at your for not prefixing them. But no the registry for tile entites just happily accepts everything.

Nevertheless, it will break pretty much everything once we prefix it correctly.

commented

We can use the aliasing feature it has to allow for a transition period
until the beta

On 27 Oct 2016 5:38 pm, "yueh" [email protected] wrote:

I would mostly consider it as forge fucking up. Every other registry
throws stuff at your for not prefixing them. But no the registry for tile
entites just happily accepts everything.

Nevertheless, it will break pretty much everything once we prefix it
correctly.


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commented

Regarding the breaking, we can switch from GameRegistry.registerTileEntity() to GameRegistry.registerTileEntityWithAlternatives for now.