Implement the IC2 P2P-Tunnel
shartte opened this issue ยท 3 comments
Pretty self-explanatory. Make sure all the necessary events (invalidate, onChunkUnload, etc.) are properly forwarded to the IC2 ENet.
Progress on the P2P tunnel was made, working on it in branch ic2-p2p. One issue is that the source tier of our "output" sides can no longer change once they have been registered with the ENet. I am still bugging player to figure out what effect it has if we set our output tier to 4 (Extreme Voltage), because that makes it work.
As always, more testing needed. But this is now implemented through PR #2565