Able to run over 450 channels across one dense cable
RussellBloxwich opened this issue ยท 9 comments
Description
When adding a controller to a P2P network, I am able to run 16 different P2P lines. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. This means (mathematically) a total of 512 channels can be run across one dense cable.
I expected, much like the normal P2P without a controller that it would only be capable of 4 P2P lines (8 P2P Tunnel devices). That would mean a total of 256 channels across one Smart Cable.
Environment
(FTB Infinity Evolved 2.6.0)
- Minecraft Version: 1.7.10
- AE2 Version: rv3-beta-6
- Forge Version: 10.13.4.1614
i don't get what your point is here with "450 channels across one dense cable", but your math is a bit off
4 p2p channels, each including 32 channels (when attached to dense cable/controller) makes 128 total channels over a smart cable
can you explain a bit more clearly what your actual issue is?
Thanks for correcting my math. What I'm trying to say is the following screenshot shows 448 interfaces (channel place holders) all connected using 1 dense cable. http://imgur.com/a/cU61T
All of these interfaces connect to the main controller block across one dense cable. This means that using P2P networks I can carry 448 channels using just one cable.
My problem is that I didn't think this was intentional. Looking at it, it seems that you aren't meant to be able to take that many channels across one cable as usually when doing P2P networks you are limited to just the aforementioned 128.
Huh. Try now? http://imgur.com/gallery/cU61T
ahhhh now i get it :D
this indeed looks a bit off on the first glance, so you linked your dummy interfaces via p2p tunnels, which are linked via AE conduits from EnderIO ... is this a dense AE Conduit?
from the image, the ring is your controller for your testsetup and the single controller (the one sitting behind it on the ground) is providing your AE conduit with channels
currently it looks like you have 15 p2p channels up and running
if the AE conduit is dense, i see no problems here so far, everythign is okay, if you are worried about the smart cables inbetween the AE dense conduit and the p2p interface, this is no issue as long as there are not more than 8 channels used
your setup looks valid so far and seems to has no issues
as an additional info for you, in an controller free setup, every smart cable will show the total of used channels whereever you look
on a network with a controller, the lines and channels will only be displayed where they are routed, because
every dataline routes to the controller face it is attached to.
for better understanding and overview, i would recommen you to install dense cables between the controller and the p2p interfaces, separating them either with cable anchors or coloring them differently, this way ouy can always check how many channels are already in use on a controller face
Ok thanks. So we are allowed to run so many channels down one cable? Awesome. Thanks for checking this out mindforger. Not more than 8 channels are used, it just seemed off that you could run so much over so little.
The EnderIO cables are only there out of force of habit and because I thought that might be where I could exploit a bug, but my idea turned out to be possible with any kind of dense.
it is funny to see how people often complain about the channel feature and disable them in the config to trade unlimited channels for other issues (some recipes for example)
but you just try to exhaust them and came up with such a monstrosity and it works fine :)
i built a whole base with a central core running 3 dense cables to my buildings, presenting a p2p with 32 channels for each room and some with 64 channels using two p2ps and i never were able to spend all available channels or having any hard time of wiring as long as i care to split it up wisely with p2p channels
PS you can close the issue then if you are having no other questions, right beside the comment button