Applied Energistics 2

Applied Energistics 2

137M Downloads

Wired "OpenGL Error 1283: Stack Overflow"

chaos234 opened this issue ยท 2 comments

commented

Description

Currently there runs smth. horrible bad because we are getting OpenGL Error 1283: Stack Overflow.

This was never shown before RotaryCraft got added (RT and also RandomThings are uptodate). Also it is only appearing if the ME is entered or the crafting is entered (over the crafting cpu).

This error can semi-solved until I scroll down after the ME shows up by picking up the EndermanHead and the RF Meter von ZettaIndustries Mods.

Graphic Crad Driver is not an option since 378.49 is buggy (with steam, with factorio and many more #blameNvidia) so I am using latest Driver 376.33 and as long as all bugs in 378.49 not fixed I am not going to update this.

OpenGL is v12

Oh and don't worry about those ASM spam from NEI. It comes mostly from ThaumicHorizons (stupied Golem annimation).

Test without OptiFine will not result in a fix because the used HD D4 version (D6 has a rly nice bug with TCon) in all his configurable way hasn't shown this error/problem.

This spam can also semi-solved by stoping the crafting job and restarting it but only until a gamerestart followed. I hope a fix/help is available.

Also some funny pics at the end will follow.

Environment

SMP problem, log: http://paste.ee/p/AL9Wk

  • Minecraft Version: 1.7.10
  • AE2 Version: rv3-beta-6
  • Forge Version: 1614

Screens

2017-02-04_04 57 54

2017-02-04_04 58 02

commented

Hmmm, after the 12th restart (client and server) the bug is gone away and I don't know why.

I suggest to leave this open for a wihle and if I am not responding to it, say after a week, I'll self close this issue. But feel free to write you oppinion why this had happend and has gone away like it has never been happen.

commented

We can no longer support 1.7.10.

But opengl stackoverflows can happen as rendering items in monitors is a bit more defensive compared to inventories to avoid broken ones from completely breaking apart. But that comes at a cost of needing a bit more space on the opengl stack. If now other mods are already utilising it completely for their own rendering, it will of course run into stackoverflows.

I am not even aware if anything except optifine reports these actually. Thus whatever mod causes it, might simply not notice it without optifine being present.

No idea which mod it would be, but as this is limited to the displayed items, it should be not hard to locate it.