DecorativeQuartzBlocks=false breaks recipes
Thyriel opened this issue ยท 1 comments
Description
Not sure if this intended or the "decorative" name is just missleading but setting DecorativeQuartzBlocks to false in the AE2 config seems to break a lot of AE2 recipes. (Took me a while finding what setting caused that as i disabled a lot of stuff in world generation) Especially all the skystone blocks get broken and not loaded anymore so e.g. ME Controller can't be crafted then as it's needing skystone. (Only tested on a client connecting to a server with this config. I did not test if singleplayer is affected too).
In JEI recipes using the missing blocks then display the right texture for that block, but no itemid or metadata and instead a blockname "tooltip error, see log"
The relevant parts in server logfile are for example:
[10:06:18] [Server thread/WARN] [AE2:S/appliedenergistics2]: Recipe Error 'Invalid crafting type: grindfz' near line:2 in processing/factorization.recipe with: [ae2:sky_stone_block:0, ->, ae2:material.SkyDust]
and some lines later:
[10:06:18] [Server thread/WARN] [AE2:S/appliedenergistics2]: Unable to register a recipe:Unable to find item: appliedenergistics2:sky_stone_block:0
- Minecraft Version: 1.10.2
- AE2 Version: rv4 alpha 11
- Forge Version: 2239
Similar to #453.