Applied Energistics 2

Applied Energistics 2

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Cannot use a filtered storage bus, connected to a filtered interface, to output items to the other network.

zxvnm4 opened this issue ยท 5 comments

commented

Description

Environment

  • Minecraft Version: 1.10.2
  • AE2 Version: rv4 alpha build 11
  • Forge Version: 12.18.3.2254
    I expect a filtered storage bus to be able to export items, through a filtered interface, to the larger network. This does not appear to be the case.
    Overall View
    2017-03-28_17 46 54
    Input Interface
    2017-03-28_17 46 56
    Storage bus connected to filtered interface(Connects to the storage bus+chest)
    2017-03-28_17 46 59
    Filtered interface(Connects to the storage bus+chest)
    2017-03-28_17 47 01
    Storage bus that connects to output chest
    2017-03-28_17 47 03
    The output chest
    2017-03-28_17 47 04
commented

you are misunderstanding the "filter" for interfaces, if you set an item in an interface, it will stockpile the item to the defined number and act as a chest to the storage bus, but the interface will then not work like a subnetwork anymore.

if you only configure the storage bus, the system should behave like you expect, the interface becomes then transparent and shows the content of attached storages ....

also, did you check to insert MORE than the 64 wooden planks? because the planks stored in the interface are not present in the chest. And when you drop wood planks into the interface, it will move them directly back into the interface until the programmed level is reached and then stockpile in the chest!

commented

Well, this setup does not work in 1.7.10 either. So my main conjecture is, quite wrong indeed. There isn't a bug here, more so a suggestion(Or a bug, I mean who knows?) I setup a similar system but instead of using an interface to force items into the system, I used an import bus, which then allowed the transfer of items from the chest it is attached to, to the interface then the chest.

I must say, this isn't a misunderstanding that an interface will stock pile the resources in itself first then the chest. I just failed to setup the images in a way to tell you what I was looking at. What was happening here is that I was using an interface to push those 64 wooden planks into the filtered storage bus/filtered interface(The storage bus connected to the filtered interface which is connected with a storage bus to the chest). The issue I am describing is that the 64 wooden planks didn't enter the interface connected directly to the chest, or the chest itself. I expected that the items from the interface would of been at least put into the filtered interface or the chest connected to it. As I said before, when using an import bus to push items to the filtered storage bus/filtered interface, it acted as one would expect.

I have reason to believe the reason, in the newer version, this was a bug was because I had a similar system setup that used this method, I must of been mistaken and used an import bus to push the items, or a separate non filtered interface to put it into the rest of the system.

commented

okay your text is extremly confusing, please review it and try to figure what you mean and use the proper term

interface:
-does acept items like any inventory as long as it can stuff them somewhere
-provides the content of the whole network as a virtual chest when connected to an storage bus
-provides 9 slots to stockpile defined number of items (acts as an real chest then as it holds the actual items)

import bus:
-obviously pulls items from attached inventorys (honestly i have no idea what this one does when attached to an non programmed interface)

storage bus:
-presents the attached inventory to the network as if it would be part of the network, only pulling and inserting items as priority criteria are met and storage accepting or providing the item beein moved by another part of the network (import/export/crafting)

what i see from your image is an chest with an storagebus, connected to an inteface, connected via storagebus to an terminal

unfilitered this would mean the terminal shows all items in the chest an every item inserted goes into the chest ...
the moment you filter the storagebus that access the interface, you can only access (import/export) the filtered item from that chest

by setting the interface up to stockpile certain item, any item inserted into the interface will be rerouted to said interface and be stockpiled until the preprogrammed number of items are stockpiled

every excess item should flow into the chest but the terminal should only show the stockpiled number of items as far as i can remember

commented

I don't quite see why you find it so confusing, maybe you could be a bit more direct with the reason why(It might help me)? None the less I prepared a video that should be able to explain the situation. There is just for clarity sake and this "issue" has lost it's objective anyway.
https://youtu.be/thAPIAffnH0

commented

I was using an interface to push those 64 wooden planks into the filtered storage bus/filtered interface

that does not make ANY sense ... an interface can only push when used with a pattern and a crafting request! (after watching the video, you are using an interface as an "manual import" .. now i get it)
hence why i described the function of the devices as clearly as possible, you either have misunderstood the function or your thinking something that does not work like you described it

PS: your video shows EXACTLY what i said earlier, in 1.7.10 the interface loses its interface to storage bus function when configured to stockpile items ... i was uncertain if this behaviour was changed but i asked you to check if there is any excess going into the chest, so it looks like it's behaviour has not changed

and honestly i do not see why you would need an interface to stockpile items when it already presents you the whole network behind it ... jsut simply configure the attached storage bus to define what you want to access!

if you think an interface should continue to work as interface besides stockpiling items, you should open a new issue as [feature request] give a short description and link to this issue ... but please close this one before as it is not really an issue